How To Install Bf Vietnam Mods

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Eve of Destruction is available for Battlefield 1942, Battlefield Vietnam and is soon to. Install the MOD. Extract this mod to your 'Battlefield Vietnam/Mods.

18,744 downloads Uploaded: to deal with both domestic and international security issues. It was a popular bill because it put all the power into the control of one Agency which was charged with the responsibility of national security. Prior to the Passing of the new bill, all congressional voting was computerized. (Computer Voting Integrations, September 2012.) One hour before the vote, the International Crime Syndicates successfully infiltrated and hacked into the secured database of the congressional voting system and added 1 line of code allocationg 10% of the bureaus budget to be laundered into their own accounts. The bill was passed. The short fall in the budget complicated the bureaus war on organized crime while going undetected.

How To Install Bf Vietnam ModsHow To Install Bf Vietnam Mods

By the year 2020 the ICS had increased their wealth and power to the point where they no longer needed the bureaus money. They had used it to buy international corporations and build their organization.

The ICS became major stock holders in world banks and leaders of governments. Thus the fledgling bureau and their international counterparts found themselves battling a new type of war. The Battle has just begun. 17,594 downloads Uploaded: in history. No other military conflict was ever so controversial, pointing to an unloved fact: our enemy was not the only source of evil; the evil could be found within ourselves. The 'Eve of Destruction' mod is a tribute to the U.S., ARVN and Vietcong/NVA soldiers who fought and died in Vietnam, and also to the Vietnamese people.

It features a variety of weapons, over 40 brand new vehicles and diverse maps ranging from dense jungles to overgrown rice paddies. Eve of Destruction is available for Battlefield 1942, Battlefield Vietnam and is soon to be available for Battlefield 2. *Note: This is a full version modification. Please uninstall any previous versions of this mod.

14,566 downloads Uploaded: the fans in our first release build. The Devs have been hard at work recoding and Debugging to give 'you' the fans a clean and steady build. PoE now uses ContentChecking to reducing Client side modifications.::Server Admins:: To turn on this feature add this line to your Serversetting.con game.contentCheck 1 Then enable PB But thats not all. They have also added cosmetic touches. All vehicles now sport wrecks Ka52 is sporting a new cockpit Niffty Ammo Selection Lights Animated gunners on Ka52,RAH66 and Mi28[/quote].

7,005 downloads Uploaded: fun. Some of what to come. FEATURES Here are the initial features and ideas for Insurrection 1776. We are in the process of deciding which features we 'd like to include in the first release. We 're focusing mostly on inserting the Officer class and the morale system. Officers with NPC Soldiers – The most prevalent feature of this modification is the addition of the Officer class on the British team. This class commands 3-6 AI controlled soldiers.

This will allow the British team to have the advantage of numbers, even though both teams will usually have the same number of players. The AI soldiers will march in whatever formation is specified by the officer and will attack wherever the officer directs them to.

These AI soldiers have the same stats as the British Soldier class and have their own health and stamina. If the Officer is killed, they will react randomly, but after about 20 seconds they will die in order to prevent too many AI bots from being in the server at once. The total number of Officers allowed in the game at once will be limited, but this should only affect large games in order to prevent huge numbers of player models from being in the same place, causing lag for players with lower end machines. Enhanced locational damage effects – If a player is hit in the leg and survives, they will limp and move at about a third of their normal speed.

If they are hit in the arm and survive, their aiming ability will be decreased greatly. If they are hit in the chest and survive, (which is pretty rare, only with low-damage weapons like pistols) they will suffer both decreased speed and accuracy. If the player is hit anywhere, their morale boosts will disappear. All of these effects will be negated if the player uses their bandage. Bandages – Each player gets one bandage item in addition to their regular gear. It recovers about 50% of their total health in addition to negating any wound effects. Bandage takes about 5 seconds to apply, during which time you cannot use a weapon or move, preventing it from being used in the heat of battle.

Stamina and Charging – Each player has a stamina level and a “charge” ability. When using charge, they will move at high speed across the battlefield, but will be unable to fire guns (though they can still use melee weapons). Units using artillery cannot charge. Charging drains the stamina bar, and when it is empty, the player will go back to normal speed until the bar recharges.

Each class has a unique amount of stamina. When stamina is low, marching speed will be lower, so no more or less ground is gained by using a charge just for transportation. This will keep units with higher stamina from getting ahead of their teammates in the long run. Morale – Each player has a morale level, represented by a bar on the screen. Each time the player kills an enemy, they gain a temporary morale boost.

Morale increases the accuracy of a player’s shooting, the reloading speed of their guns, and the attack speed of their melee weapons. It also decreases the stamina drain when charging. There are other ways to raise morale as well, such as being near the flag carrier or using a battle cry. These boosts are not temporary, so long as they remain within the correct sphere of influence. If you have no morale boosts, one-shot kills will usually only occur with a headshot, which will be very hard to get without any accuracy boosts. Battle cry – Each player has a battle cry ability. It causes the player to shout wildly, giving a slight morale bonus to himself and those around him, raising their combat capabilities.

Can only be used once every few minutes. Many battle cries stacked together from a close-knit group will be very effective. Add a drummer/fife player and your battle abilities increased by huge factors. This is another ability that will encourage teams to stick together. Cannot give battle cry while using artillery. Flag carrier – Each team has a “flag carrier” class: drummer for the British, fife player for the colonists, who carries the flag of their team.

Each team is only allowed one flag carrier at a time. Only flag carriers can claim spawn points. In addition, all players within a certain radius of the flag carriers get a significant morale boost, encouraging them to stick together. Marching speed – All players, both infantry and artillery, have the same walking speed, even though their charge might last longer due to different stamina amounts. This will encourage teamwork further by allowing everyone to keep up without slower classes lagging behind.

Players who spawn together should arrive at the front lines together. CLASSES British Infantry Units – British infantry units are less effective than colonial infantry units, except the flag carriers, who are equal on either team. They make up for this with the Officer class, who commands a group of NPC soldiers to fight for him. British infantry can crouch but not go prone. Drummer Description – The flag carrier, used as a rallying point for all other units.

Constantly plays a drum. Weapon(s) – Flag, Pistol Ammo – None Model – Well-dressed soldier playing a drum with a British flag strapped to his back.

Charge animation shows him waving flag wildly. Stamina – Average Special abilities – Only flag carriers can claim spawn points in conquest maps. All units within a certain radius of the flag carrier will receive a high morale bonus, encouraging teams to work in units. Flag carriers get more battle cries than any other unit.

Officer Description - The main class for the British team. The officer will command a group of NPCs so that the game will have the feel of large-scale battles instead of small skirmishes. While it may seem that a single officer class is as powerful as a large group of players, the officer’s effectiveness will be limited, the NPCs only following strict orders requiring commands from the officer. Only skillful officers will be effective in battle. Weapon(s) – Pistol, Cutlass (secondary mode commands NPC troops), Looking glass Ammo – Low Model – Well-dressed wearing an decorated officer’s uniform and hat Stamina – Average Special abilities – Commands 3-6 NPC soldier units who will fire wherever officer points (using secondary fire of the sword). While the AI soldier’s firing is controlled directly by where the officer points his sword, a bayonet charge gives a little more freedom to the soldiers, allowing them to attack with their bayonets of their own free will any targets within a certain range.

Each NPC soldier has its own health and stamina. If one is killed, it stays that way until the officer respawns. Alternate commands include advancing to an area (also specified by the sword), bayonet charges (drains stamina of NPCs), holding position and possibly other commands. If the officer is killed, the NPCs have a random chance of doing the following: 1. Breaking ranks and attacking wildly at their own will, 2. Retreating and running away from all fights, or 3.

Blind bayonet charge. All of these attacks will be much less effective than when under command of an officer, and after about 20-30 seconds, the NPCs will die if they haven’t been killed already. The officer will usually want to keep the soldiers in front of him (default formation.) Soldier Description – The standard fighter, for those who don’t feel like commanding NPCs. This is the class of NPCs commanded by officers.

Weapon(s) – Musket (with bayonet), 2 grenades Ammo – High Model – Standard British uniform. March animation shows rifle shouldered, charge shows it held with bayonet pointed towards enemy. Stamina – Medium Special abilities – None Colonists Infantry Units – All colonist infantry units (except flag carrier) are better than the British. However, no colonist classes have NPC soldiers to fight for them, so they must use guerilla tactics in order to stand a chance against the British team’s superior numbers.

Colonists can both crouch and lay prone. Fife player Description – The flag carrier, used as a rallying point for all other units.

Constantly plays a fife. The colonist equivalent of the drummer. Weapon(s) – Flag, Pistol Ammo – None Model – Well-dressed soldier playing a fife with a “Don’t tread on me” flag strapped to his back.

Charge animation shows him waving flag wildly. Stamina – Average Special abilities – Only flag carriers can claim spawn points in conquest maps. All units within a certain radius of the flag carrier will receive a high morale bonus, encouraging teams to work in units. Flag carriers get more battle cries than any other unit. Green Mountain Boy Description – The closest class to the classic sniper Weapon(s) – Long-range musket, Knife, Looking glass Ammo – Low Model – Green uniform with exceptionally long musket. Stamina – Average Special abilities – Although musket has no scope, Green Mountain Boys have a moderate “zoom” for taking careful aim. Saboteur Description – A useful class when commanded by a skilled player that can potentially wipe out large numbers of the enemy ranks.

Weapon(s) – Blunderbuss, knife, 3 powder kegs, 3 grenades Ammo – Medium Model – Standard colonial garb Stamina – Low Special abilities – The saboteur’s powder kegs can be dropped anywhere with any length of fuse from 10 to 90 seconds. When the powder keg explodes, it deals very high damage to anything within a fairly large radius, killing all units except those on the outer edge of the blast radius. The minimum 10 second fuse should prevent players from pulling “kamikaze” attacks, and instead force them to take the keg’s placement into account, trying to find a semi-hidden spot that the enemy will most likely walk over at the same time that the keg explodes.

Pistolman Description – The only fast-hitting class, deadly at close range, worthless at long range. Weapon(s) – Two pistols, Cutlass, 2 grenades, Looking glass Ammo – High Model – Swashbuckler garb Stamina – High Special abilities – Reloading takes longer because it reloads both pistols at once, meaning that if you intend to charge a group of enemies head-on, you only have two shots to do it with before you have to resort to melee combat. Minute man Description – The standard infantry unit of the colonists.

Decent combat abilities with a high stamina makes for a very maneuverable infantry unit. 3,376 downloads Uploaded: [url='Here To Download[/url][/b] 0.40 version features: - more than 100 (one hundred) new handweapons used in the Vietnam War, all with realistic and unique behavior; - all vehicles armament and load out reviewed to match the real configurations; - 15 new custom maps (most with singleplayer support); - new factions: ANZAC (Australian and New Zealander), SAS (ANZAC Special Forces), Khmer Rouge/Laotian Guerrilla, Chinese, French, Viet Minh, Navy Seals and MACVSOG. - support for playing together with the mods: Eve of Destruction and BFV_WW2mod (by Dice).

- support for 'Counter Strike style' gameplay. - all kits reformulated valuing gameplay and historical accuracy; - and (much) more!

[b]You Will need to download this Hot fix after you are done downloading this!!!!!!!! [url='Here To Download[/url][/b]. 3,307 downloads Uploaded: name suggests, this mod breathes new life into the somewhat dimwitted BFV 'stock-bots', and turns them into psychotic manical killers.

Skim down to the bottom of the readme provided to see just what they can now do. But not only have I totally beefed up the AI, I've also made changes to other things in the game, such as weapon recoil, kit modifications, vehicle enhancements and much, much more. Again, refer to the readme for what exactly has been done.

But i must worn you, the bots are no longer pushovers. They will snipe, shoot, knife and blow up all enemies in their path. Bs 1377 Part 3 1990 Pdf To Jpg. Originally, this mod was just for my own enjoyment. It wasn't intentional, I changed one number without knowing it, then noticing the changes in game.

This grabbed my attention and I explored the game files.nearly a year later the mod's ready. Though I've put everything I could into it, there are some other things that I couldn't quiet figure out yet, so when I do, that'll be in a patch or update.

2,500 downloads Uploaded: fully done, there are two maps within the demo SAS Urban Terror - Lets get ready to party SAS urban style, all the close combat needs are in this map ready to kick some Opfor Ass SAS Training Ground - Were do SAS train? Well in a massive close quarter battle set up, and yes you can as well Teams: SAS Urban SAS Desert Opfor Urban Opfor Desert Textures and models are still in beta stages so not all complete, Player textures are subjected to very first beta and are only temporary, until 0.05 is released publicly. All weapons are ready for use, and all have been bug checked, if you do how ever find any bugs, please email us at SFAllsopp@hotmail. Office 2000 Sr 1 Professional Italiano Scarica Iso Windows there. com. 1,733 downloads Uploaded: more! [img]Ok, ill tell you my story about this mod! I came on BFVFiles.com and i saw '2 new files' First i clicked the E-Dalgo mod, i saw the file size and the pictures and i thought: 'Ah, this mod wouldn't be so fun' But i must download it cauz im the file reviewer.

So i downloaded it and installed it too. I loaded the map Ho Chi Minh Trail cauz in the Read me they wrote: 'The XM148 Grenade Launcher only have 99 rounds, instead of 999. You'll see why if/when you play.'

So i spawned as CAR-15/XM148 and shoot with the Grenade Launcher. I saw 5 grenades were coming out of the weapon in 1 second. WITHOUT reloading, You'll be invinceble with that weapon, but the LAW, M79, SA-7, RPG-2 and RPG-7v has 99 ammo, but no 'automatic fire' But i played further and i owned all bots.

Then i got in one of those tanks, they shoot those Missiles and the alternate fire is a flametrower, Very strong! I didn't die with the tank. Later i wanted to play a other map, the map Operation Flaming Dart. You see all those smoke tracers of all plane and choppers, don't worry, they will disappear after a while, but is is very handy too search enemy planes, so i owned those bots again;) And then i got the M1911 pistol.

It had 999 bullets and it shoots like a M60! If you zoom in and shoot you see the bullets. I played it like 2 hours? I stopped because i thaught about the review. And, you can't play the mod on internet or LAN, i don't know why. I wanted to play online with the mod, but you can't. And sooo much firepower and those bots, make the game very laggy.

U need a good computer to play it without lags. They are going to make custom skins and textures, custom maps, fix some bugs, the networking problem. So the next version of E-Dalgo will be bigger. I'm giving it a 7,5 because it's fun and much new stuff in a small file. -CrAzYGuNneR BFVFiles.com Staff. 1,718 downloads Uploaded: cameras for soldiers Increased mag ammo for M-14 from 10 to 20 Increased M60 deviation Swapped heavy assault M-79 and LAW for grenades Swapped assault grenades for M-79 and LAW Created new BFV Textures system for easily switching textures on maps or specific environments Enabled all maps to work with BFV-X Changed mini-mod server info icon [/quote] Awesome!

Well, this will give the gamers of BFV something else to chew on as they enjoy the splendor of this new and awesome game. Thanks Zeuser! Download this baby now! See everyone on the battlefield! 1,703 downloads Uploaded: Directory eg.

C:Program FilesEA GAMESBattlefield VietnamMods Now Load up Battlefield: Vietnam and once your at the main menu screen, goto options, custom game, selection WMayhem and click activate. *Version 1.1 ------------------------------------------------------------------------- - Changed some values on the tank blast that originally had a large recoil on the blast. - Added an extra weapon slot on all kits for All Soldiers (ARVN,NVA,Vietcong,USArmy,USMarine,SpecialForces.) I also made some kits have 2 extra weapon slots instead of one. - Changes some ammo and clip values on weapons - Added new weapons to kits - Changed all smoke grenades to frag grenades and other solider's kits that didnt have frag grenades before now have them. - Changed a few values on the Jets and Heli's dealing with the reload times of rockets and bombs, and on some jets i added more rockets.

- In the first version the MG's didnt seem to cool down any faster than normal. This should be fixed now. - M79 Grenade Launcher's velocity has been increased. - Some Axis weapons and Allie weapons are available on both sides. ** Many updates have been taken place since 1.0 and alot of lil bugs worked out.

However more is still planned and in the next up comming versions im going to start adding custom gun sounds, new textures, and maybe some new maps. Version 1.0 ------------------------------------------------------------------------- This mod makes weapons chages for infrantry, air, sea, and land veichles. - Infrantry now have an extra weapon in all of there kits. (only US as of right now has extra weapon slot.) - All choppers and Jets have increased ammo, faster rate of fire, alot more bombs and napalm. - All land veichles including tanks now have more ammo and some have more powerfull blast's.

- Jeep MG's and Tanks MG's have plenty of ammo and increased rate of fire. - This is the first release so expect many updates! This mod in no way is tending to be realistic in any manner. MetzXTwo www.bfmania.us. 1,665 downloads Uploaded: don't know why. - Enhanced bloodFX for large spray blood cloud.

- Characters speed based on firepower is a little more balanced. - The M40 and the SVD sniper now fire AA ammunition. - Removed all custom music (for download speed) - JungleRUN maps included, with special agent-o destrucktable shrubbs. US Allies Toys - >- New Huey Assault passenger positions. One can fire a Agent-O G-Launcher on bottom of huey. - Added scream to secondary fire for US Knife.

- US snipers can now scream and throw their knife with secondary fire. - Thrown Knife will stick into objects. - M19 reskin and laser sight texture stretching fix.

- M16 skin touchup. - M16 has scope added (non functional, for asctetics) - M79 Agent Orange grenade launcher added to US engineer kits.

- Added gate dropping functionality to the Tango, you can now drive a jeep inside. - Much improved Tango driver control/ engine response. - Two forward machine gun positions added to Tango. - New MG position added to the PBR. - Co-Pilot seat and Co-Pilot controlled gatling guns added to the Huey Transport.

- Load up troops on the Huey Transport, new position allows access to the inside space in the huey! Transport the wounded as well! (screenshot 20) NEW! NV,VC Toys - >- Mi8 Cargo Co-Pilot with grenade launcher added.

- Screams and taunts when NV and VC throw their melee weapons (Plantation Knife, Machette) with secondary fire. - Thrown NV Melee weapons will stick into objects.

- Fixed bouncing bug in flamethrower for NV rocket kit. Much more lethal now. - Dummy Bomb anti-personnal booby trap added to NV/VC engineer kit. - Plant Bombs added to some NV/VC assault and sniper kits.

- Added stationary guns for the pilot primary fire of the MI8 Cargo. - Added grenade launcher for the co-pilot primary fire of the M18 Assault. - More rocket ammo for the MI8 Assault pilot.

Here is a nother Download site from TiTa http://69.93.97.2/bfd04.zip. 1,629 downloads Uploaded: COOP Maps, and other maps pending by other developers and map makers for the ICS mod. # Added Map: Alaskan_Oil # Added Map: Bogota # Added Map: Operation_Sandhammer # Added Map: Operation_Steel_Claw # Added Map: Panama # Added Map: Resurrection # Added Map: Virus_X_Reborn # BFV Maps-Coop using ICS kits: Ho_Chi_Minh_Trail # BFV Maps-Coop using ICS kits: Ho_Chi_Minh_Trail_alt # BFV Maps-Coop using ICS kits: Hue # BFV Maps-Coop using ICS kits: Hue_alt # BFV Maps-Coop using ICS kits: Operation_Game_Warden # BFV Maps-Coop using ICS kits: Operation_Hastings # BFV Maps-Coop using ICS kits: Quang_Tri # BFV Maps-Coop using ICS kits: Quang_Tri_alt # New texturing and model design. # Meshes have been optimized. # Configuration of older kits more realistic.

# Sounds added to most of the new kit items. # In game sound taunts in the works. # Now has support for BFV coop maps # Added: Some kit footage in ICS. 1,597 downloads Uploaded: Vietnam. Features: ========================================= - more than 100 (one hundred) new hand weapons used in the Vietnam War, all with realistic and unique behavior; - all vehicles armament and load out reviewed to match the real configurations; - 15 new custom maps (most with singleplayer support); - new factions: ANZAC (Australian and New Zealander), SAS (ANZAC Special Forces), Khmer Rouge/Laotian Guerrilla, Chinese, French, Viet Minh, Navy Seals and MACVSOG.

- support for playing together with the mods: Eve of Destruction and BFV_WW2mod (by Dice). - support for 'Counter Strike style' gameplay. - all kits reformulated valuing gameplay and historical accuracy; - and (much) more!

1,257 downloads Uploaded: install the MOD, simply extract all files from the.zip to 'EA GAMESBattlefield VietnamModsJungle_Fever'. When in the main menu, choose 'Custom Game' and select Jungle Fever. [img]Hi all another review by CrAzYGuNnEr (My third review) This mod is like the good old bugged BFV version 1.0, but more realistic and not many bugs! I like the new songs at the Menu. But there is no loading songs:( you will hear NO songs while you are loading a map. The Cobra has a new skin, i like it. And it has like 48 rockets, without reloading!

Same with the Huey Gunship, it has 20 rockets without reloading! The Mi-8 is weak against the Huey, because in seat 1 you can shoot with the rockets and with the minigun. So in this mod, don't fight with a Huey Gunship when you are in a Mi-8. And, the the guns. The new sound with the M16, CAR-15 and the AK-74 are nice, and sounds like in the real world. The skins are also nice for the M16,CAR-15 and AK-74.

The Flaregun is like in the E-Dalgo mod, made by EA games i thought. And you can play it online, that's good. I didn't test the 3 new maps, i didn't had any more time for that. I saw 1 bug: At some kits is a bug, if u cycle true your weapons, you see the knife and if you chose the knife, you will get a pistol. Some kits have that. This is just more realistic, if i play Battlefield Vietnam singleplayer, i'm going to play this mod. Ill end this review or it's gonna be big.

And i added 2 screenshots, of the new Cobra skin and M79 skin. I could make more, but i didn't had enough time. I'm giving this mod a 8,5 because it more realistic. -CrAzYGuNnEr BFVFiles.com Staff. 1,100 downloads Uploaded: in history. No other military conflict was ever so controversial, pointing to an unloved fact: our enemy was not the only source of evil; the evil could be found within ourselves. The 'Eve of Destruction' mod is a tribute to the U.S., ARVN and Vietcong/NVA soldiers who fought and died in Vietnam, and also to the Vietnamese people.

It features a variety of weapons, over 40 brand new vehicles and diverse maps ranging from dense jungles to overgrown rice paddies. Eve of Destruction is available for Battlefield 1942, Battlefield Vietnam and is soon to be available for Battlefield 2.

*Note: This is a full version modification. Please uninstall any previous versions of this mod. 1,071 downloads Uploaded: Texx of Eaglewarz.net This mod was made to try to even out the sides and make it a little more realistc with out take away from the game. There is no new weapons or vehicles in it.

-us side now has heat seekers -made sniper rifles kill on head or chest shot (leg or arm only wounds) -gave machine gun to cobra pilot (will over heat) -added heat seekers to mi8 -mi8 now more manuverable -made all the helis fly faster and have more torque -all helis now fire rockets like the real thing -m-60 now over heats and tends to jam -m-60 deviation ajusted -made bouncy betty more powerful -made claymore more powerful -m79 now shoots farther and bigger explosion radious -Enhanced M46 Artillery Gun. Man-movable, towable, airliftable. 994 downloads Uploaded: based on firepower is a little more balanced. - The M40 and the SVD sniper now fire AA ammunition. - New music created by Destrucktion_XL (Plz do not steal my music without permission, THANX):) It will only work if all computers have the mod installed!

- Strewn_Battlefield MP conquest level. Its still under development, but you can check it out. US Allies Toys - >- Added scream to secondary fire for US Knife. - US snipers can now scream and throw their knife with secondary fire. - Thrown Knife will stick into objects. - M19 reskin and laser sight texture stretching fix. - M16 skin touchup.

- M16 has scope added (non functional, for asctetics) - M79 Agent Orange grenade launcher added to US engineer kits. - Added gate dropping functionality to the Tango, you can now drive a jeep inside. - Much improved Tango driver control/ engine response.

- Two forward machine gun positions added to Tango. - New MG position added to the PBR. - Co-Pilot seat and Co-Pilot controlled gatling guns added to the Huey Transport. - Load up troops on the Huey Transport, new position allows access to the inside space in the huey! Transport the wounded as well! (screenshot 20) NEW!

NV,VC Toys - >- Screams and taunts when NV and VC throw their melee weapons (Plantation Knife, Machette) with secondary fire. - Thrown NV Melee weapons will stick into objects. - Fixed bouncing bug in flamethrower for NV rocket kit. Much more lethal now. - Dummy Bomb anti-personnal booby trap added to NV/VC engineer kit. - Plant Bombs added to some NV/VC assault and sniper kits. - Added stationary guns for the pilot primary fire of the MI8 Cargo.

- Added grenade launcher for the co-pilot primary fire of the M18 Assault. - More rocket ammo for the MI8 Assault pilot. Hey everyone, I just wanted to let you know I found a bug with my mod. I don't think it will affect most Multiplayer games (only COOP), because it has to do with AI for bots and the new passenger position I added to the HUEY Trans.

Basically, if a bot gets into the new huey trans seat there is no way to take it from him or get him to get out. If you try to switch into his seat from another seat the game will crash.

The seat has no AI file and he will not shoot, or bail out from that position. I found this out playing Op Irving, and the game crashed when I tried to take the seat from the bot. I think Irving is the only mission where the huey is automatically filled with bots at the start of the mission, so thats why I didn't have problems in operation gamewarden. In gamewarden (the level I originallly tested the mod with) the bots will should fill the new seat in the huey because they spawn to far away from it. SORRy for any inconvienence obviously, it was my first vehicle mod attempt adding a new position for a vehicle.

(I think you can kill him and take his seat though.) I fixed this problem for future releases, and also found out how to get the AI to not be so stupid in the helicopters. In the next release, the copilots for both US Helis will fire upon just about ANYTHING that moves. Its really alot of fun for singleplayer, and will probly make coop more realistic, because they will use all the weapons now. I hope to add this AI to the NVA vehicles too, as well as more seats in the Assault and Huey.

(they have all these empty seats. 733 downloads Uploaded: musicplayers Added hooks to all vehicles - some are the default hooks (eg the uaz uses the mutt hook) and some are custom (the chinook is crazy heavy and the vespa is really light for example) Added ah1 winch to mi8 transport (not assault, because i dont feel like fiddling with the weapons too much on it) Removed m60 from m60-law kit, now this kit has the mossberg shotgun. The m79 kit still has the m60 [/quote] Thats awesome!

Great to have at least something of a mod out with the release of the game! Keep up the good work Panis Team! Check out the screenshots for this mod below!

See everyone on the battlefield! 706 downloads Uploaded: pack you cannot use the custom motorcycle vehicle. You cannot see the nametags of your friendlies when they are controlling a vehicle unless you look strait down. US Mortar Engineer bots now use the M19 pistol as their main weapon. US Mortar Engineers can build sandbag emplacements.

They can pick them up again by pressing 'G '. The M14 has been removed from sandbag engineer kits. NVA/Vietcong Bunker/Shovel Engineer can build a bunker that has a built-in MG position.

The engineer can take the bunker later by pressing 'G ' M46 now fires Mini-Nukes. A miniature version of the Corsair nuke.

US has engineers dirtbike available in custom BFD maps. (BFD MAP PACK SEPERATE) Dirtbike has machineguns (primary) and smoke bombs (secondary). You can now airlift the dirtbike and SAM trucks. Chinook has a dropping rear gate. Passenger in position 5 can use the up and down keys to open the rear gate. Chinook exit locations are more realistic.

Pilots exit inside of the chopper and must jump out the back hatch. Any crew will be trapped inside the chinook unless the rear hatch is opened. (also helps to discourage solo pilots since its harder to survive a fall) US blowtorch in engineer kits are now replaced with a portable Emplaced MG Weapon. Sorry, I personally found the blowtorch weapon a bit useless. Each MG engineer can place 2 Emplaced MG 's and they can also pick them up later by pressing 'G '. ( so you can loan one to a friend/bot to use:) Flare gun now causes direct damage, and can be lethal.

(preview of Flare damage is flaredeath.gif ->just drop into a browser.) Flare gun now has a much brighter and larger flare effect. Aircraft Pilot seats now eject you above the plane. Added Co-Pilot to the Phantom and Corsair.

Phantom Co-Pilot fires Napalm, Pilot now carpet fires Agent-O bombs. Corsair Pilot can drop a single but devestating Nuke. Co-Pilot can drop standard bombs and also has autocannons. (preview of big Nuke is nukeanim.gif ->just drop into a browser.) Fixed vehicle network files in new weapons for future online play. Fixed ANNOYING looping issue with napalm bombs.

Kit weapon names have been fixed. They displayed the wrong weapon name before. Handweapons firing AA rounds have a more drastic deviance when firing. Makes it harder to hit targets from a distance. Added serverInfo icon.

602 downloads Uploaded: in history. No other military conflict was ever so controversial, pointing to an unloved fact: our enemy was not the only source of evil; the evil could be found within ourselves.

The 'Eve of Destruction' mod is a tribute to the U.S., ARVN and Vietcong/NVA soldiers who fought and died in Vietnam, and also to the Vietnamese people. It features a variety of weapons, over 40 brand new vehicles and diverse maps ranging from dense jungles to overgrown rice paddies. Eve of Destruction is available for Battlefield 1942, Battlefield Vietnam and is soon to be available for Battlefield 2. *Note: This is a full version modification. Please uninstall any previous versions of this mod.

567 downloads Uploaded: minimod is a mod based at bullet-time effect in the movie The Matrix and the game Enter the Matrix. This mod gives the bullet an actual geometry and skin, and adds a nice trail. The bullets travel much slower than usual. Gameplay will be much fun when played on the right map with the right players. [Installation Instructions:] - Extract the 'btime ' folder into your mods folder. You will get./bfvietnam/mods/btime/ [Special thanks to] DevilBullet skin Copyright by H4wk PM: http://www.fpscentral.com/forums/member.php?u=22708. 517 downloads Uploaded: reasons.

271 downloads Uploaded: to deal with both domestic and international security issues. It was a popular bill because it put all the power into the control of one Agency which was charged with the responsibility of national security.

Prior to the Passing of the new bill, all congressional voting was computerized. (Computer Voting Integrations, September 2012.) One hour before the vote, the International Crime Syndicates successfully infiltrated and hacked into the secured database of the congressional voting system and added 1 line of code allocationg 10% of the bureaus budget to be laundered into their own accounts. The bill was passed. The short fall in the budget complicated the bureaus war on organized crime while going undetected. By the year 2020 the ICS had increased their wealth and power to the point where they no longer needed the bureaus money. They had used it to buy international corporations and build their organization. The ICS became major stock holders in world banks and leaders of governments.

Thus the fledgling bureau and their international counterparts found themselves battling a new type of war. The Battle has just begun. 238 downloads Uploaded: HP/Armor increased At the moment, the maps are in progress. We need one more mapper if possible, I have a final mission I 'd like the terrain done for. Mappers are needed badly for this, as I can 't map worth a damn. A modeller would be nice to, namely to fix DICE 's huge messup with having the weapons eject shells out the wrong side. E-mail me if you can help at all, thanks.

Operation Junction City was the largest operation of the Vietnam War. From late February to March, 1967, three US divisions augmented by the 173rd ABN Brigade and South Vietnamese troops tried to clear an area near the Cambodian border, and capture a VC headquarters. While unsuccessful in both objectives, the US forces did inflict heavy casualties on the VC in the area. This mod is an attempt to recreate these missions. There is no download available right now, but information will be added as a release comes closer to fruition.[/quote]. 223 downloads Uploaded: new originals all are MULTI MODE and the CO-Op AI are Maxed out to the limit. AI Use all equipment, vehicles, weapons etc.

Many vehicles have enhanced weaponary all hand weapons have increased Mags and Fast reloads, many vehicles have nitro boost and more goodies. You can use this mod with any BFV installation with no permission required and you get no warranties it is a self install, so come join the BTW Server and fight our Crazy BOTS. Screen shots included for a few new Maps Head Shot Radio is one of them. Action Packed.

201 downloads Uploaded: Vehicles have been made lighter for minor speed increase and crazy stunts *Lots of other stuff that i cant remember =D *All Firearms except rocket and grenade launchers have an insane amount of bullet velocity -------------------- Special Features: *Sniper weapons have NO kickback for ultra accurate sniping *Air vehicles try to always nose down and are slower for easier landings and bombing. *Some helicopters survive if you bail out of them over land, so don’t plan to bail over enemy territory or they will have another weapon to use against you *Role Reversal! The LAW is a gren. Launcher and the M79 is a rocket launcher. *The Vietnamese side have 2 major modifications to their rocket launchers to play with: The RPG7 is a rocket sniper =) And the RPG2 is a DOOMSDAY DEVICE!!!

Sneak into the enemy base and fire a rocket, it will hover in mid air for 60 seconds, when it has reached its time limit, you better have made some serious tracks, because it will blow, Destroying everything within 150M, Killing all soldiers within 200M, and Harming Soldiers within 250M!! Email ==== Comments? Want to help out? E-Mail me at: the_guy_with_pie@hotmail.com Statistics: Time taken to make mod: 7h 32m Custom objects: No Custom maps: Not yet =D Random Info: I tried to make something like this for BF1942 about 6 Months ago, but it mucked up the game so I didn’t continue ================ By Fx2003 01/08/04 ================.

152 downloads Uploaded: bfv ^^^^^^ info: ^^^^^ this is a lil voice recognition prog used in several games i just made a script for bfv plz note it only for most radio commands u can add others by editing my script i found it fun and ez to use an thought it worked quite well i hope u enjoy it as much as i did:P i recommend that u have a good mic and u are in a quite environment. I enclose a full list of commands. Buildtime: about 1 hour + testing:) ^^^^^^^^^^ important ^^^^^^^^^ To use SHOOT you must first have a SAPI 5.1 compatible speach recognition engine such as the one included in some versions of Windows XP. If you do not have it, you can download it from the SHOOT (about a 40 meg d/l ) homepage here: You must also have Microsoft.NET Framework. You can download that from Microsoft here: If you have any other questions you can visit the SHOOT trouble-shooting here: Or the SHOOT forums here: Install Notes: ^^^^^^^^^^^^^^ unzip to any dir Open SHOOT by clicking on the SHOOT.exe Go to FILE/OPEN and select the sof2.xml profile @ shoot profiles bfv.xml If you havnt already it will ask you to 'train ' the voice recognition software.

I recommend you train as much as possible- at least 15-30 minutes for best results. To train more, in SHOOT go to SPEECH/RECOGNITION/TRAINING. The phrase you must speak to issue a command is under Phrase. The KeyStrokes this command performs is under KEYS. These keys are designed to work with the default controls.

If you have your keys mapped to different locations, you can change by using notepad to open the sof2.xml file in the Shoot/Profiles folder right click onit goto edit and then edit it to the keys you want. Also you can view the SHOOT documentation here: I recommend that you pracice your voice recognition a good bit, it really helps.

Commands ^^^^^^^^ command name= what it is phrase= what u have to say command name= 'roger ' phrase= 'roger '>note ^^^^ SHOOT was made by Martin Traverso, the homepage is here: i just made the script for it:) made by: mad for it email: th_mad_4_it@hotmail.com. 111 downloads Uploaded: it. 86 downloads Uploaded: maps pending by other developers and map makers for the ICS mod. Added in this version Alaskan_Oil Bogota Operation_Sandhammer Operation_Steel_Claw Panama Resurrection Virus_X_Reborn BFV Maps-Coop using ICS kits Ho_Chi_Minh_Trail Ho_Chi_Minh_Trail_alt Hue Hue_alt Operation_Game_Warden Operation_Hastings Quang_Tri Quang_Tri_alt New texturing and model design. Meshes have been optimized. Configuration of older kits more realistic.

Sounds added to most of the new kit items. In game sound taunts in the works. Now has support for BFV coop maps.

(Use forums for bugs please). 81 downloads Uploaded: seekers -made sniper rifles kill on head or chest shot (leg or arm only wounds) -gave machine gun to cobra pilot (will over heat) -added heat seekers to mi8 -mi8 now more manuverable -made all the helis fly faster and have more torque -all helis now fire rockets like the real thing -m-60 now over heats and tends to jam -m-60 deviation ajusted -made bouncy betty more powerful -made claymore more powerful -m79 now shoots farther and bigger explosion radious -Enhanced M46 Artillery Gun.

Man-movable, towable, airliftable. 67 downloads Uploaded: and all other land & air vehichles including staionanry weapons have increased ammo, and increased fireing rate. Some tanks also have a bigger splash damage with there rounds. Bombs and Rockets on Jets and Helis are greatly increased with slower over heats, and faster reloads. This mod is intended for fun purpose's only, and is in no way trying to be realistic. As of now only the US side has weapons changes.

In Later versions i will be updating weapon sounds and adding misc. Changes to the Vietcong sides.